I like the idea, but its definitly lacking in gameplay.
its plain impossible to hit all Gumbas/Blocks and get away in time. also, there are many passages where you don´t have a chance to react, even when in perfect middle. and its extremly hard to memorize those things with absolutly everything looking the same.
this game needs the tempo, but you have to add a few blinking arrows or coin paths to make it less frustrating. also the collision detection on the trees needs serious rework.
i asume as the creator, you -have- played this thing through somehow, but i lost my nerve on 1-3 cursing. i hope you´ll add more details and a less insane difficulty to your next game.
actually it doesn´t look like you´ve put that much effort into the game yourself. ´foamy does get attention because people enjoy watching it. if it wears off they stop watching it. that simple. quiet childish message.
That Hitler Song was unnecessary and tasteless. graphics could be much better and the counter at every stage is far to slow, very annoying.
this made my week!
i never tought a flash-game could be that entertaining. its better then half of da shit i´ve got on my DS! the name sounded a little dull to me at first glance. who would have tought there´d be such a jewel hidden in it? incredibly fun and detailed. i love those hidden pixies, they make you feel special. *g*
my cudos and thank you so ever for giving us such a great expierence. you shall take your place in NG history.
some of the hairdos freak out when adding the weapon. you might want to fix that. very badly. but otherwise this is great work, tough id really like to define the facial features and body growth.
usually i hate demos. but the driving engine feels very comfortable. a pity tough the map is -that- far away from finished.
but definitly keep it up. this will be the fun when its finished.
how did this get the frontpage, its simply annoying and -so- limited action and animation-wise. run, duck. comeon. you couldnt tell from most enemies if you can jump on them or not. it didnt even have mushrooms. heck, it didnt even have platforms and was very unbalanced and frustrating. especially the boss fight. frontpage, bah. i am beginning to lose my believes in newgrounds.
mhm, well done. but i have no clue how to do anything other then falling down that stupid hole. oh, and i dont like demos, but this one is smooth.
i am so looking forward for a new classic-zelda thingie, and you seem like the person who could pull that off quiet well. keep it on :)
there isn't any point in this demo, it's just to test the "link-moves" (read the signs).
Well animated and the 2player mode makes this instant classic, great work!
the menu could be more intersting and the hangman himself is quiet small most the time which is a pity. you should increase the size of the flash and give the little guy more spotlight.
thanks, maybe i'll give him more spotlight in a new version.
hey, its simple but well done, truly well done. you didnt do anything wrong with that.
okay, maybe the pauses after a goal could be shorter and you could include portraits of oponents etc.
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